AI Insights · Timothy · December 2021
Top 5 Basketball Games on iOS in Germany in Q4 2021
Discover the performance trends of the top 5 basketball games on iOS in Germany during Q4 2021, including key metrics like downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 basketball games on iOS in Germany showcased varying performance trends. Here's a detailed look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Hooper Hooper from smartmobi technology limited saw a notable decline in weekly downloads, starting from around 12K in late September and dropping to just over 4.5K by early November. The app's weekly active users mirrored this trend, peaking at 30.7K in mid-October before gradually falling to approximately 5.5K by the end of December.
Flipper Dunk by Rollic Games experienced a relatively stable performance in terms of weekly revenue, fluctuating between $2 and $45 throughout the quarter. Its weekly downloads varied, with a low of around 1.3K in mid-October and a high of approximately 3.7K in early November. Active users remained steady, peaking at 10.6K in mid-November and maintaining around 9.7K by the end of December.
Basketball Arena - Sports Game from MASOMO LIMITED showed a consistent decline in weekly revenue, starting at roughly $1.1K in late September and ending at around $632 in late December. Weekly downloads fluctuated, reaching a high of 3K in early October and a low of about 1.6K in mid-December. Active users saw a peak of 9.7K in late October, with a slight drop to approximately 8.2K by the end of the quarter.
NBA 2K Mobile Basketball Game by 2K demonstrated a steady performance in weekly revenue, starting at about $4K in late September and peaking at $4.6K in late December. Weekly downloads were relatively stable, ranging from 1.7K to 3.5K throughout the quarter. Active users also remained consistent, with a slight peak at 7.6K in mid-October and ending the quarter at around 5.7K.
Jump Dunk 3D by Voodoo had a modest performance in weekly downloads, fluctuating between 712 and 1.9K. Active users showed a slight increase, peaking at 4.3K in mid-December before falling to approximately 2.9K by the end of the year.
Overall, these top basketball games exhibited diverse trends in downloads, revenue, and active users during Q4 2021. For more detailed insights and data, visit Sensor Tower.